Green · node 1
Points (maximum 200)
−Max −1 +1 +Max
Per point: Health +3 · Mana +1.
When completed: Battle Instinct.
Battle Instinct: conditions and effects
At least five adjacent monsters. Player summons are not counted.
Each monster beyond the fourth grants +1 melee fighting and +6 shielding. These bonuses cease to apply with fewer than five monsters.
Completing the node unlocks the passive. Its effect depends on these conditions during gameplay.
Requires 375 points excluding grades. Fill a connected neighboring node: 2, 7.
Green · node 2
Points (maximum 150)
−Max −1 +1 +Max
Per point: Mitigation increase (%) +0.075.
When completed: Mana leech (%) +0.25.
Requires 225 points excluding grades. Fill a connected neighboring node: 3, 7, 8.
Green · node 3
Points (maximum 100)
−Max −1 +1 +Max
Per point: Health +3.
When completed: Resonance Green +1.
Requires 125 points excluding grades. Fill a connected neighboring node: 4, 8, 9.
Red · node 4
Points (maximum 100)
−Max −1 +1 +Max
Per point: Mana +1.
When completed: Melee fighting +1.
Requires 125 points excluding grades. Fill a connected neighboring node: 3, 5, 10, 11.
Red · node 5
Points (maximum 150)
−Max −1 +1 +Max
Per point: Health +3.
When completed: Resonance Red +1.
Requires 225 points excluding grades. Fill a connected neighboring node: 4, 11, 12.
Red · node 6
Points (maximum 200)
−Max −1 +1 +Max
Per point: Health +3 · Mana +1.
When completed: Front Sweep +1 stage.
Front Sweep: effects by stage
Spells: Front Sweep.
Stage I: Damage +40%.
Stage II (total): Damage +40%; Expanded area.
Complete both nodes for this spell upgrade to reach stage II.
Requires 375 points excluding grades. Fill a connected neighboring node: 5, 12.
Green · node 7
Points (maximum 150)
−Max −1 +1 +Max
Per point: Mitigation increase (%) +0.075.
When completed: Resonance Green +1.
Requires 225 points excluding grades. Fill a connected neighboring node: 2, 8, 13.
Green · node 8
Points (maximum 100)
−Max −1 +1 +Max
Per point: Health +3.
When completed: Groundshaker +1 stage.
Groundshaker: effects by stage
Spells: Groundshaker.
Stage I: Cooldown −2 s.
Stage II (total): Cooldown −2 s; Damage +12.5%.
Complete both nodes for this spell upgrade to reach stage II.
Requires 125 points excluding grades. Fill a connected neighboring node: 3, 9, 13, 14.
Green · node 9
Points (maximum 75)
−Max −1 +1 +Max
Per point: Mana +1.
When completed: Life leech (%) +0.75.
Requires 50 points excluding grades. Fill a connected neighboring node: 3, 8, 10, 14, 15.
Red · node 10
Points (maximum 75)
−Max −1 +1 +Max
Per point: Capacity (oz) +5.
When completed: Resonance Red +1.
Requires 50 points excluding grades. Fill a connected neighboring node: 4, 9, 11, 16, 17.
Red · node 11
Points (maximum 100)
−Max −1 +1 +Max
Per point: Mana +1.
When completed: Shield Slam +1 stage.
Shield Slam: effects by stage
Spells: Shield Slam.
Stage I: Life leech +15 percentage points.
Stage II (total): Life leech +15 percentage points; Reduction in damage dealt by the target +25 percentage points.
Complete both nodes for this spell upgrade to reach stage II.
Requires 125 points excluding grades. Fill a connected neighboring node: 4, 10, 17, 18.
Red · node 12
Points (maximum 150)
−Max −1 +1 +Max
Per point: Health +3.
When completed: Mana leech (%) +0.25.
Requires 225 points excluding grades. Fill a connected neighboring node: 5, 11, 18.
Green · node 13
Points (maximum 100)
−Max −1 +1 +Max
Per point: Health +3.
When completed: Intense Wound Cleansing +1 stage.
Intense Wound Cleansing: effects by stage
Spells: Intense Wound Cleansing.
Stage I: Healing +125%.
Stage II (total): Healing +125%; Cooldown −60 s.
Complete both nodes for this spell upgrade to reach stage II.
Requires 125 points excluding grades. Fill a connected neighboring node: 7, 8, 14, 19.
Green · node 14
Points (maximum 75)
−Max −1 +1 +Max
Per point: Mana +1.
When completed: Melee fighting +1.
Requires 50 points excluding grades. Fill a connected neighboring node: 8, 9, 13, 15, 20.
Green · node 15
Points (maximum 50)
−Max −1 +1 +Max
Per point: Capacity (oz) +5.
When completed: Resonance Green +1.
Requires 0 points excluding grades. Starting node.
Red · node 16
Points (maximum 50)
−Max −1 +1 +Max
Per point: Mitigation increase (%) +0.075.
When completed: Fierce Berserk +1 stage.
Fierce Berserk: effects by stage
Spells: Fierce Berserk.
Stage I: Mana cost −30.
Stage II (total): Mana cost −30; Damage +10%.
Complete both nodes for this spell upgrade to reach stage II.
Requires 0 points excluding grades. Starting node.
Red · node 17
Points (maximum 75)
−Max −1 +1 +Max
Per point: Capacity (oz) +5.
When completed: Life leech (%) +0.75.
Requires 50 points excluding grades. Fill a connected neighboring node: 10, 11, 16, 18, 23.
Red · node 18
Points (maximum 100)
−Max −1 +1 +Max
Per point: Mana +1.
When completed: Resonance Red +1.
Requires 125 points excluding grades. Fill a connected neighboring node: 11, 12, 17, 24.
Blue · node 19
Points (maximum 100)
−Max −1 +1 +Max
Per point: Mitigation increase (%) +0.075.
When completed: Resonance Blue +1.
Requires 125 points excluding grades. Fill a connected neighboring node: 13, 20, 25, 26.
Blue · node 20
Points (maximum 75)
−Max −1 +1 +Max
Per point: Health +3.
When completed: Mana leech (%) +0.25.
Requires 50 points excluding grades. Fill a connected neighboring node: 14, 19, 21, 26, 27.
Blue · node 21
Points (maximum 50)
−Max −1 +1 +Max
Per point: Mana +1.
When completed: Front Sweep +1 stage.
Front Sweep: effects by stage
Spells: Front Sweep.
Stage I: Damage +40%.
Stage II (total): Damage +40%; Expanded area.
Complete both nodes for this spell upgrade to reach stage II.
Requires 0 points excluding grades. Starting node.
Purple · node 22
Points (maximum 50)
−Max −1 +1 +Max
Per point: Health +3.
When completed: Resonance Purple +1.
Requires 0 points excluding grades. Starting node.
Purple · node 23
Points (maximum 75)
−Max −1 +1 +Max
Per point: Mitigation increase (%) +0.075.
When completed: Melee fighting +1.
Requires 50 points excluding grades. Fill a connected neighboring node: 17, 22, 24, 28, 29.
Purple · node 24
Points (maximum 100)
−Max −1 +1 +Max
Per point: Capacity (oz) +5.
When completed: Groundshaker +1 stage.
Groundshaker: effects by stage
Spells: Groundshaker.
Stage I: Cooldown −2 s.
Stage II (total): Cooldown −2 s; Damage +12.5%.
Complete both nodes for this spell upgrade to reach stage II.
Requires 125 points excluding grades. Fill a connected neighboring node: 18, 23, 29, 30.
Blue · node 25
Points (maximum 150)
−Max −1 +1 +Max
Per point: Capacity (oz) +5.
When completed: Life leech (%) +0.75.
Requires 225 points excluding grades. Fill a connected neighboring node: 19, 26, 32.
Blue · node 26
Points (maximum 100)
−Max −1 +1 +Max
Per point: Mitigation increase (%) +0.075.
When completed: Shield Slam +1 stage.
Shield Slam: effects by stage
Spells: Shield Slam.
Stage I: Life leech +15 percentage points.
Stage II (total): Life leech +15 percentage points; Reduction in damage dealt by the target +25 percentage points.
Complete both nodes for this spell upgrade to reach stage II.
Requires 125 points excluding grades. Fill a connected neighboring node: 19, 20, 27, 33.
Blue · node 27
Points (maximum 75)
−Max −1 +1 +Max
Per point: Health +3.
When completed: Resonance Blue +1.
Requires 50 points excluding grades. Fill a connected neighboring node: 20, 21, 26, 28, 33.
Purple · node 28
Points (maximum 75)
−Max −1 +1 +Max
Per point: Mitigation increase (%) +0.075.
When completed: Mana leech (%) +0.25.
Requires 50 points excluding grades. Fill a connected neighboring node: 22, 23, 27, 29, 34.
Purple · node 29
Points (maximum 100)
−Max −1 +1 +Max
Per point: Capacity (oz) +5.
When completed: Intense Wound Cleansing +1 stage.
Intense Wound Cleansing: effects by stage
Spells: Intense Wound Cleansing.
Stage I: Healing +125%.
Stage II (total): Healing +125%; Cooldown −60 s.
Complete both nodes for this spell upgrade to reach stage II.
Requires 125 points excluding grades. Fill a connected neighboring node: 23, 24, 28, 34.
Purple · node 30
Points (maximum 150)
−Max −1 +1 +Max
Per point: Mana +1.
When completed: Resonance Purple +1.
Requires 225 points excluding grades. Fill a connected neighboring node: 24, 29, 35.
Blue · node 31
Points (maximum 200)
−Max −1 +1 +Max
Per point: Health +3 · Mana +1.
When completed: Fierce Berserk +1 stage.
Fierce Berserk: effects by stage
Spells: Fierce Berserk.
Stage I: Mana cost −30.
Stage II (total): Mana cost −30; Damage +10%.
Complete both nodes for this spell upgrade to reach stage II.
Requires 375 points excluding grades. Fill a connected neighboring node: 25, 32.
Blue · node 32
Points (maximum 150)
−Max −1 +1 +Max
Per point: Capacity (oz) +5.
When completed: Resonance Blue +1.
Requires 225 points excluding grades. Fill a connected neighboring node: 25, 26, 33.
Blue · node 33
Points (maximum 100)
−Max −1 +1 +Max
Per point: Mitigation increase (%) +0.075.
When completed: Melee fighting +1.
Requires 125 points excluding grades. Fill a connected neighboring node: 26, 27, 32, 34.
Purple · node 34
Points (maximum 100)
−Max −1 +1 +Max
Per point: Capacity (oz) +5.
When completed: Resonance Purple +1.
Requires 125 points excluding grades. Fill a connected neighboring node: 28, 29, 33, 35.
Purple · node 35
Points (maximum 150)
−Max −1 +1 +Max
Per point: Mana +1.
When completed: Life leech (%) +0.75.
Requires 225 points excluding grades. Fill a connected neighboring node: 29, 30, 34.
Purple · node 36
Points (maximum 200)
−Max −1 +1 +Max
Per point: Health +3 · Mana +1.
When completed: Battle Healing.
Battle Healing: conditions and effects
Healing produced by your spells and runes.
Increases healing by 10%, or by 20% while wearing an actual shield. Does not increase potions, automatic survival healing, or the Healing Link echo.
Completing the node unlocks the passive. Its effect depends on these conditions during gameplay.
Requires 375 points excluding grades. Fill a connected neighboring node: 30, 35.